Human-Computer Interaction (SIGHCI)

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Track Chairs

Miguel I. Aguirre-Urreta, Texas Tech University, miguel.aguirre-urreta@ttu.edu
Greg Moody, University of Nevada – Las Vegas, gregory.moody@unlv.edu
Dezhi Wu, Southern Utah University, wu@suu.edu

Track Description

The AMCIS 2016 HCI Track will provide a forum for AIS members to present, discuss and explore a wide range of issues related to Human-Computer Interaction and Information Systems. Human Computer Interaction (HCI) is an interdisciplinary area that has attracted researchers, educators, and practitioners from several disciplines. It essentially deals with the design, evaluation, adoption, and use of information technology, with a common focus on improved user performance and experience. New and exciting research opportunities are emerging, including issues and challenges concerning people’s interactions with various information technologies that can be examined from an organizational, managerial, psychological, social, or cultural perspective. This track welcomes papers that aim at advancing our understanding of human‐computer interaction at the individual, work group, organization, or society levels. Submissions may use any type of research method.

Mini-Track 1: Games, Gamification and Big Data Analytics

Zongwei Luo, South University of Science and Technology of China, luozw@sustc.edu.cn
Rameshwar Dubey, Symbiosis International University, rameshwar.dubey@siom.in

Gamification uses game elements and techniques in a non-game context. For example, gamification is used to engage customers with a particular brand or engage employees with the organizational strategies and plans of a company. In recent years, gamification has become one of the major trends in information systems. However, until recently, the kinds of gamification design approaches that are available and how they could be applied in various specific context have been under-examined. Furthermore, there is demand for measuring the effectiveness of different gamification design approaches and their implementations when applied in various contexts, and big data analytics seems a good candidate for this purpose. This mini track solicits contributions on the various topics of game and gamification design, their implementation, and the use of big data technologies for effectiveness measuring and applications in various industrial and service sectors, methodologies of technology and application development and measurement.

Mini-Track 2: IS, Food Industry and Consumer Behavior

Chul Woo Yoo, Florida Atlantic University, yooc@fau.edu
Jahyun Goo, Florida Atlantic University, jgoo@fau.edu
C. Derrick Huang, Florida Atlantic University, dhuang@fau.edu
Ravi S. Behara, Florida Atlantic University, rbehara@fau.edu

This mini-track examines the nature and implications of use of IT in the food industry. With growing concerns for food safety, service quality and information sharing in the food industry, the impact of information systems and human-computer interaction in this context is receiving great attention. The fact that the food industry is related to both health issues as well as regular consumption satisfaction leads to unique phenomena, such as organic food purchases, willingness to pay a price premium, intensive information search, etc. This mini-track aims to extend our understanding of IS in the food industry, human-computer interaction, and consumer behavior to enhance the theoretical foundation for research, offer guidance to practitioners and share important empirical findings with consumers. This mini-track welcomes conceptual and empirical research papers investigating this emerging phenomena using various theories and methodologies.

Mini-Track 3: Interface Design, Evaluation and Impact

Younghwa “Gabe” Lee, Miami University, gabelee@miamioh.edu
Anna L. McNab, Niagara University, amcnab@niagara.edu
Andrew N. K. Chen, University of Kansas, andrewchen@ku.edu

This mini-track is an outlet for human-computer interaction papers that research interface design, evaluation, and impact. It supports a wide-ranging set of research topics, methods, and perspectives. Authors are encouraged to investigate new ways of considering HCI in light of emerging technologies and technology trends. We welcome submissions that fall within the list of topics provided below. A number of papers regarding interface design, evaluation and impact have been published at the premier IS journals in the past. Excellent conference submissions have also been considered for fast-track options at journals publishing HCI research.

Mini-Track 4: Understanding and Fostering Trust in Information System

Sherrie Yi X. Komiak, Memorial University of Newfoundland, skomiak@mun.ca
Bansal Gaurav, University of Wisconsin, Green Bay, bansalg@uwgb.edu
Fiona Fui-Hoon Nah, Missouri University of Science and Technology, nahf@mst.edu

Trust in information systems is a central concept in facilitating adoption and use. While there is a rich literature on interpersonal trust in the marketing and communications literature, research to extend these perspectives to the concept of trust in information systems is largely derived from the views promulgated through literatures other than our own. For this reason, the conceptualization of trust in information systems needs to be clarified and expanded to include not only the interpersonal view but also intermediated views that arise from the source credibility paradigm in communications theory. Designing trustworthy technology – technology that has trusting characteristics – requires well-informed research. The expansion of our understanding of the concept of trust beyond the recent adaptations from reference disciplines will have specific use in information systems research, unique to the user-technology interface and to the usage intention and context.

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